Virtual reality for gaming has seen an influx of support recently due to the existence of the Oculus Rift VR headset. The headset is nearly finished and has growing support from developers, including Valve and John Carmack.
The Oculus Rift won’t be a success unless it has the games to support it, but it looks as though adding support isn’t actually that difficult. Modder Nathan Andrews has already got the headset working with Half-Life 2, and now he’s ported his Oculus Rift mod over to Crysis. The video above shows him playing the game using the headset. Unfortunately there’s no footage of him moving around, just the game being played from his perspective.
The other good news is Andrews says he’s working on adding support for CryEngine 3, meaning Crysis 2, Crysis 3, MechWarrior Online, Sniper: Ghost Warrior 2, and many more titles could get patched in the future to also support Oculus Rift.
What you may notice from watching the video is the aiming isn’t great. That’s simply because this is a work in progress and Andrews has yet to get the crosshairs tracking properly. He also says the game takes a bit of getting used to playing in this way, which is understandable, and the recording is one of his earlier sessions.
The potential is certainly there for Oculus Rift to be a huge hit with gamers, and Andrews says its accuracy is continuing to improve. He has started using a 9DOF 1000hz YEI 3-space tracker and claims he’s seeing a 4-fold accuracy increase over what Carmack was enjoying with the Hillcrest tracker beta firmware.
Here’s the Half-Life 2 video Andrews created which actually shows him moving around while playing.
Now read: Hands-on with the nearly finished Oculus Rift VR headset