Google is showing off its speedy browser synchronization kung fu using a new browser-based game called Chrome Super Sync Sports. There’s a trio of cyberathletic contests, and you can take them on solo or challenge your friends in an online multiplayer session: run, bike, or swim your way to victory!

To get started, you have to sync your mobile device to your desktop or laptop. You don’t even have to use Chrome, though Google’s obviously pitching that as the preferred browser. Fire up a session on your computer, then point your mobile browser to and punch in the unique code Google provides, and you’re ready to go.

Your tablet or smartphone becomes the controller while the game plays out on your big(ger) screen. The concept itself isn’t a new one — it’s very much like the dozens of Smart TV, Blu-ray player, and set-top box remote control apps that you can install from Google Play and the App Store. There are two key differences, however.

Compared to the remote app for my Sony network player, for example, Google’s Chrome Super Sync demo is much smoother and more responsive. Sports manages to track rapid pattern gestures in Safari on my iPhone and zap them instantly to the cloud and back over to my laptop where they’re interpreted as gamepad input to move my avatar around the track.

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And while the speed is impressive, it’s even more impressive that this is happening entirely in the browser. It would be even cooler if I’d managed to get Super Sync to work with a non-WebKit browser — both Firefox and IE10 on my desktop failed to make the necessary Websockets connection required to start the game. Nevertheless, Super Sync Sports remains an impressive demonstration of where we’re headed.

The web is already capable of enabling some pretty amazing experiences, and they’re only going to get better with companies like Google, Mozilla, and yes, even Microsoft pushing things forward.