Tag Archive: Mario


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If you played video games in the 90′s, you knew there were two mascots fighting for your gaming dollars: Nintendo’s Mario and Sega’s Sonic the Hedgehog. Both starred in awesome games, both had cameos in comics and both, both were damn endearing. Once Sega bowed out of the console market that left Sonic a free agent. Since then, we’ve seen him on the Xbox 360, PS3 and even a Nintendo console or two. That was shocking but the latest from Sega is even more shocking.

Sega and Nintendo have struck a deal to make Nintendo the official home of Sonic! That’s right geeks, long time rivals Mario and Sonic will now permanently live under the same console roof. Sega will still make the games but they will only be on anything Big N, at least for the next three titles.

Back in my childhood gaming I would have never thought, I imagined it, that the foes would become BFFs. Now they can braid each other’s hair, make pies and chase after evil doers together forever. Chalk this one up to the strangest exclusive ever!

SEGA of America Inc. and SEGA Europe Ltd. today announced details of an exclusive partnership with Nintendo of America Inc. and Nintendo of Europe GmbH for the Sonic the Hedgehog franchise. The new agreement will make Nintendo consoles the number one destination for Sonic gaming over the next three titles. The first two titles of the deal were announced today via Nintendo Direct, and details of the third Sonic title will be revealed at a later date.

“Sonic the Hedgehog has performed incredibly well on Nintendo platforms and this exclusive partnership is a natural fit for the next evolution of Sonic games” commented Jurgen Post COO SEGA Europe Ltd. “The Wii U and Nintendo 3DS are ideal platforms to showcase Sonic and we are looking forward to working with Nintendo on these three exciting adventures.”

Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 75 million videogames and smartphone apps sold worldwide. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.

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In our constantly evolving world of advanced physics engines, retina displays, and that are graphics cards that are pushing games over 100 frames per second, it’s hard to look at a game like the original Super Mario Bros. and imagine what it would be like if it was published today. As a 2D scroller, Mario was a fun but challenging even in the early levels. The creator of the original First Person Mario (Freddie Wong) has come back to show everyone how unbelievably impossible the ending of this game would have been in 3D.

First Person Mario: Endgame is the sequel to the original demonstration of what Mario would look like if it were made using today’s FPS happy world. In the original, it was made pretty clear that the experience would be chaotic. It sounds almost as crazy as playing the 2D version with a 5-foot wide Lego controller, but that’s been done already.

The first part of Mario, at least in 2D land, is pretty easy though. The obvious question is whether or not you could survive in that same experience later on in the game. A quick look at FPM: Endgame pretty clearly makes the answer a flat “no”. Even if you were able to survive jumping from tank to tank and taking out the baddies, there’s no way you could manage jumping on the sheer volume of cannonballs being shot at you. Even in a 3D space, being stuck on those tanks makes it impossible to strafe or dodge in any way. There’s only one thing to do: jump and pray.

First Person Mario

Once you get beyond the tanks, of course, you’ve got to take on the final boss. 3D Bowser is infinitely more menacing that his 2D self, and seeing his massive body flung towards you makes it hard to imagine you’re going to be able to run underneath of him in time. Of course, you know you you’re going to win, and you’ve got that HUD showing you life in 2D is so much simpler while you panic. The battle comes rapidly to a close and Bowser inevitably puts his massive body through the floor and plunges to his doom. Everything is as it should be, and Mario ends as the hero we all remember him.

The most impressive part of this visual experience is that it comes at the hands of five talented individuals after four weeks of rendering and anmation. Brandon Laatsch lead the way to the sequel with a combination of 3dsMax, After Effects, Premier, Vray, and Krakatoa. Brandon comments that on a single computer this project would have taken 50 hours in just rendering, but through a networking his computers together the process took significantly less time overall. You can take a look at a behind the scenes for this impressive video on Brandon’s YouTube channel.

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